Facts and figures
The programme at a glancePart of School
Programme information
What to expectAbout the programme
The programme consists of 2 projects. You carry out the first project with a small team of 3 - 5 people. The goal is to make a 2D mobile game for Android smartphones. Parallel to this project, coaching and workshops are offered. The latter on the Unity game engine, pixel art, marketing and game design.
After the first project, the programme changes into more student-driven. This involves realising a 3D game in a team of about 15 students. Again coaching and workshops -such as 3D modeling (Mayan), texturing and animation- are offered.
Method
The way we work within this programme:
- Lectures
- Workshops
- Coaching
- Group activity (studio) on site
Type of assessment
To qualify for assessment, it is necessary that all scheduled presentations have been given during the project. The assessment of this project is an integral assessment per team (member role) in a project group.
Learning outcomes
If you have successfully completed this exchange programme then you are able to:
- Design a game concept (designers)
- Produce animated 2D spirtes (artists)
- Build a 2D game in Unity3D (game developers)
- Publish a game as part of a multidisciplinary team (all)
- Document a game concept in a Game Design Document (game designers)
- Produce animated 3D models (artists)
- Build a game in Unity3D (game developers)
- Produce a successful 3d game in a multidisciplinary team (all)
Calendar
One semester is divided into two blocks:
- Block 1: 2D Game Development (9 ECTS)
Runs from the first week of September through the first week of November.
- Block 2: 3D Game Development (21 ECTS)
Runs from the first or second week of November through the last week of January.
Resits
In case of a resit, those of Block 1 take place in Block 2, those of Block 2 take place in Block 3 (from first week of February through mid April).
Awarding
After completing your exchange programme at Rotterdam University of Applied Sciences, you will receive a:
- Transcript of Records
Other information
To qualify for assessment, it is mandatory to attend a game related event. This may also be an online event. Any costs for visiting this event are the responsibility of the student. Some software or distribution channels require additional costs and require a credit card. These costs will be borne by the student if the student chooses to use the software and/or the distribution channel.
Projects
An indication of the projects you can expectBlock 1
-
2D Game Development (9 ECTS)
2D Game Development (9 ECTS)
Topics
In the first part of this programme you will work in a team of 5 people to build a 2D mobile game for smartphones in 6 weeks.
Learning materials
- Laptop (mandatory)
- Unity3D
- Adobe Photoshop
- Development account smartphone
Learning outcomes
At the end of this project you are able to:
- Design a game concept (designers)
- Produce animated 2D spirtes (artists)
- Build a 2D game in Unity3D (game developers)
- Publish a game as part of multidisciplinary team (all)
Type of assessment
Concept presentation, final presentation and assessment.
Module code
CMIGD201
NOTE: Be aware that you need to pass the entire project to get the ECTS awarded.
Block 2
-
3D Game Development (21 ECTS)
3D Game Development (21 ECTS)
Topics
In this project you will use your knowledge and experience from the first project to develop a 3D game in a team of around 17 people. In this team, different departments must be formed under the leadership of a (tech., art and creative) director who together with the producer of the game must come up with a feasible, innovative and fun vision.
Learning materials
- Laptop (mandatory)
- Unity3D
- Adobe Photoshop
- Development account smartphone
Learning outcomes
At the end of this project you are able to:
- Document a game concept in a Game Design Document (game designers)
- Produce animated 3D models (artists)
- Build a game in Unity3D (game developers)
- Produce a successful 3d game in a multidisciplinary team (all)
Type of assessment
To qualify for assessment, it is necessary that all scheduled presentations have been given during the project.
The assessment of this project is an integral assessment per team (member role) in a project group. For this, each team member from a project group chooses a primary role on which he or she wants to be assessed.
This assessment consists of 3 levels. Each level has a number of checkpoints that must be reached in order to pass the level. The first level consists of checkpoints that must be passed with the entire studio (project group). The second level consists of checkpoints that belong to the different teams (Design, Art or Development). The final mark will only be a pass when all the checkpoints of level 1 have been achieved. If one of the checkpoints is not reached, the score for the project (final mark) is unsatisfactory (5.0). Level 2 checkpoints yield bonus points that count for team members from the respective teams.
After level 2 of the assessment, a bonus round follows. In this round, points can be earned that are added to the score achieved.
Module code
CMIGD301
NOTE: Be aware that you need to pass the entire project to get the ECTS awarded.