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    Real(ity) Innovations: VR / AR / MR

    Exchange programme

    Innovate by learning and creating new realities: Virtual Reality, Augmented Reality, Mixed Reality. Choose your path and projects and learn by working on projects for top of the bill companies.

    Ongoing digital developments bring new possibilities to transfer information from traditional 2D screens (phones, laptops, and tablets) into 3D environments. The whole spectrum of immersive technologies includes Virtual Reality (VR), Augmented Reality (AR), eXtended reality (XR), and everything in between. This emerging technology has versatile impact which affects various sectors and markets.  

    The impact of immersive technologies is acknowledged and applied in, for example, training in business, simulations in the construction and automotive industry, health care, culture and media. There is an increasing demand for immersive content creation, storage solutions and interactive displays.

    In this programme, students learn, research and experiment in collaboration with experts in the field of immersive technologies. All classes, guest lectures, workshops and projects will focus on the use of AR, VR, and MR.



    Facts and figures

    The programme at a glance

    Programme information

    A view of the study programme

    About the programme

    This programme does not have separate subjects, but it consist of only two parts: an individual part and a group project (15 ECTS each). In the individual part a division is made into Basic Knowledge that applies to all students, and three specialisations -so called Deepening Lines- from which you will choose (the choice will be made at the end of week 2). The topics that are discussed throughout this programme will support you to carry out the project. The three Deeping Lines are:

    • Tech Development
    • Content Development
    • User Experience

    In the Basic Knowledge learning line, the following topics will be discussed:

    • Introduction Virtual Reality, Augmented Reality, Mixed Reality, eXtended Reality;
    • Introduction hardware for VR, AR;
    • Introduction simulation and associated concepts;
    • Introduction computer graphics concepts;
    • Introduction Human Factors: what makes an application "fit-for-purpose"?
    • Ethics and Immersive Thinking;
    • Basic knowledge of project-based work: analysis, requirements engineering, architecture and design of systems, project lifecycle.  

    As part of the in-depth line, you will individually delve into a subject appropriate to the chosen specialisation line. In block 1 you will prepare, involving an expert on the field, a lecture or a workshop about this subject. In block 2, this lecture/workshop is given to fellow students, teachers and at least one external expert. This part is assessed as an individual part of the programme.

    In parallel with the knowledge-based education you will work, in a multidisciplinary group, on (one of the) projects that will be formulated by the participating companies in a wide range of different application domains: e.g.  care domain, maritime applications, security domain (Police, Fire brigade etc.), urban domain (municipality of Rotterdam) and defense. The projects aim to meet the companies’ needs and will result in a prototype or PoC that will be handed over to the company at the end of the programme.

    Method

    It is based on "Learning by Doing": practical cases bring the students into contact with relevant and applicable concepts. 

    Knowledge-based lessons will be given to teach the necessary theory for both the basic knowledge line and the deepening lines. In addition, guest lectures will be given by experts from the professional field to ensure the topicality of the knowledge. 

    In addition to the knowledge-based lessons, there will also be practice-driven workshops, organised by the participating companies with, among other things, company visits. 

    In the projects, you will work on concrete practical cases (practice-based application). 

    For the individual in-depth topic, one will start from student-driven research question.

    Type of assessment

    For the group project there will be two formal assessments and several feedback moments.

    In the first assessment, at the end of the first period, the assignment will be presented or demonstrated in groups in the presence of teachers, fellow students and at least one representative of the participating companies. This part will be judged by a pass/not pass evaluation in consultation with the project owners.

    In the second period there will be the final assessment for the group project consisting of handing in the final documentation, code listing and proof of concept, and a presentation+ demonstration to teachers and client(s). This part will be judged according to a rubric.

    For the individual part there will be one assessment and, at the request of the student, feedback moments. In the Individual part, you will give a lecture or workshop in the presence of teachers, students, and one or more experts on the chosen topic. The assessment of this part will be based on a rubric and will be done in consultation between the teachers and the expert(s). 

    Learning outcomes

    If you have successfully completed this exchange programme then you are able to:

    Knowledge and insight

    • Conduct research into current issues within the domains of immersive technologies and thereby acquire knowledge and insight regarding feasibility and possibilities within those domains.

    Applying knowledge and insight

    • Demonstrate the groundbreaking ability to integrate the (technical) knowledge acquired earlier in the programme with the newly acquired knowledge within the field of immersive technologies, then to make the transfer to the application domain by devising, designing and realising innovative solutions. 

    Judgement

    • Immerse yourself individually in a subdomain of immersive technologies, by investigating and analysing the problem, and can make choices based on his own judgment about the topicality of the problem, the degree of usability as a possible solution, the ethics of the solution and the added value compared to classic solutions of the problem. 

    Communication

    • Convincingly present both the self-acquired knowledge and the own innovative solution from different points of view (technical, practical, value, etc.), so that the audience of experts not only gains substantive insight into the technology and the important aspects of the solution but can also create a willingness to further develop the solution in a follow-up project.

    Learning skills

    • Show initiative and autonomy by influencing and managingyour own learning path.
    • Make choices in visiting relevant workshops, lectures and/or conferences and are responsible for the choice of topics for the individual deepening.

    Calendar

    The Introduction, Edubadges, Specialisation lectures, Immersive Tech Week Hackathon and Field trips (not mandatory) will support you to carry out the project. This means that they are already integrated in the total study load 30 ECTS.

    NOTE: Field trips and guest lectures are subject to change.

    Awarding

    After completing your exchange programme at Rotterdam University of Applied Sciences, you will receive a:

    • Transcript of records

    Subjects

    An indication of what you can expect

    Location

    Where you can find us
    Foto van locatie Location

    Wijnhaven 107

    Wijnhaven 107 3011 WN